I got into this whole 3D game to make cool fantasy and sci-fi art. To that end I started using Daz 3D to build characters for my scenes, but I could never quite get the renders to look the way I wanted using the default 3Delight renderer provided with Daz.
If you’ve ever created a Daz Studio render that just didn’t quite live up to the image in your head, you know what it’s like to travel down the rabbit-hole and try to figure out exactly what’s wrong with the image so you can work on fixing it.
In my opinion, some of those problems in Daz Studio have to do with the 3Delight renderer, combined with the default surface settings on the models and props. Left as they are, those settings are a recipe for some pretty bland renders. If you don’t feel like spending money on Luxus] or Reality renderers (which provide an interface for the LuxRender engine), this could be right up your alley.
The fix for at least these problems is…a Daz Studio script, and another program. Blender, to be exact.
This tutorial is going to walk you through how to set up your Daz Studio scene for export into the free Blender 3D program on the Mac, where you can render it using the (now default) Cycles render engine.